Kassoon
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NPC Generator

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Advanced [show]


Sybil Graeme, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears an old set of leather armor, nicked and torn by the ravages of time and battle, she is not a threatening figure. Her blonde hair is lengthy. Her blue eyes are slightly larger than normal.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. After a long history of fighting, Sybil and her spouse have recently divorced.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Sybil Graeme, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Guy Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat, and he perpetually has his rapier ready. His moppish red hair is in a traditional bowl cut. He has hazel eyes and a black hat with a green feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered painting. He struck the Fletcher job and began his own company from there.

Motivation: To be a Priest again.

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Job, Poor. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Guy Compton, Male Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Nature +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. A necklace of small pink pearls (1000 gp). Fire opal pendant on a fine gold chain (1400 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered hand crossbow and tarnished monstrous two handed axe as well. His red hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Disease, Insane, Impulsive. Bonds: Poor, Nature. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Theobald Kendall, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 9 (-1)9 (-1)
Skills Intimidation +2, Nature +5
Senses Passive Perception 9
Languages Common, Celestial, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Anselm Allerton, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear tan tank tops with green pants, and sports empty pouches on his belt. His broad hat is riddled with cuts and holes. His gray eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Mentor, Family. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Anselm Allerton, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs

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