Hugolina Byron, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she prefers to wear green clothing when she does not wear armor. Her hair is short and brown. She wears large thick round spectacles.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is an amazing painter.
History: The child of a Bather, who enjoyed hunting, Hugolina was taken on many hunting expeditions. She made a point of taking high paying jobs and getting most of it up front. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Carter
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Aquan, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Alice Crawford, Female Human [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She has a moderate pudge and is not very fit. Her black hair is cut short. Her green eyes have a joyful gleam in them most of the time.
Personality: She is overprotective of those who hire her services. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Alice lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alice took refuge in the old dungeon and found the beat up rapier and armor she uses now. By chance she met her sister recently and the two have been together since.
Motivation: Seeks redemption; and to clean up the streets
Flaws: Ugly. Bonds: Guardian, Family, Nature, Criminal record. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Sapphire pendant on gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Egelina Stratford, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears tight fighting clothing, which leaves very little to the imagination. She has no hair. She has green eyes.
Personality: She has always had a great fascination with Human culture. She enjoys reading and quiet.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Engraver mother left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Ugly, Racist, Disease. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Odo Nibley, Male Human [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Odo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Insomniac, Shy, Antagonistic. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 5 (-3) | 16 (+3) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Undercommon, Sylvan, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!
