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NPC Generator

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Advanced [show]


Gilbert Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a red and green robe with the hood down. He has a small bristly mustache and wavy red hair. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids

Ideals: Logical. Flaws: Ugly. Bonds: Military, Poor, Enemies. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Whitby, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Trey Kent, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears bulky black painted plate armor. His brown hair is greasy and uncared for. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 27. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Trey Kent, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)17 (+3) 16 (+3)17 (+3)
Skills Athletics +2, Investigation +6
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Maynild Clinton, Female Human [Permalink]

Personal [hide]

Description: This woman wears professional attire, and sports empty pouches on her belt. She wears a top hat to cover her moderate length brown hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She comes from a rich northern family. There was a wharf not far from home where she often wandered off to fish. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy.

Ideals: Fighting. Bonds: Attractive, Guardian, Nature, Rich. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Maynild Clinton, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Bloodstone (40 gp). Black star sapphire (700 gp).


Social Check DCs


Bertram Pickering, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His tied-back hair is blonde. His hazel eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small forest village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his brother

Flaws: Mundane, Antagonistic. Bonds: Job, Nature, Family. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Bertram Pickering, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs

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