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NPC Generator

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Advanced [show]


Solomon Stanton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt, and carries sickles. With bright silver hair and a scraggly beard. His eyes are blue and beady.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better world.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Adventurer, Job. Occupation: Priest

Voice: Whispers

Attributes [hide]

Solomon Stanton, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Intimidation +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp.


Social Check DCs


Lance Darby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with broad hat. He wears his silver hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his writing dream.

Motivation: His religion dominates his actions.

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Religious, Mentor. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Lance Darby, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)18 (+4) 13 (+1)8 (-1)
Skills History +7, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Gnome, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Katherine Weld, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is chestnut and curly. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Katherine was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Katherine's mother didn't care for her much, and the feeling was mutual. She left for the east, certain she would find work there.

Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Katherine Weld, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)8 (-1) 15 (+2)11 (+0)
Skills Nature +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Ermina Barclay, Female Human [Permalink]

Personal [hide]

Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on her belt. Sporting a red mohawk this woman's hair draws a lot of attention. She wears large thick round spectacles.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is afraid of women and trembles around them

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A deep hatred of illithids; and she is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Shy, Insane. Bonds: Enemies. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Ermina Barclay, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)12 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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