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NPC Generator

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Advanced [show]


Gomory Westbrook, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a yellow coat with tan slacks. His brown hair is kept up in a ponytail inside a feathered hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is very quiet and rarely speaks above a whisper. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in the north. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Gomory began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Enemies, Immigrant. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Westbrook, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 4 (-3)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Ermina Dudley, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears tight fitting clothing which further accentuates her frame. Her clothes are grease stained in places. Her long black hair reaches down to her waist. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Ermina was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural human artifacts is her passion

Flaws: Shy, Impulsive. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Ermina Dudley, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. Deep blue spinel (1100 gp). Hematite (10 gp). Black star sapphire (1400 gp).


Social Check DCs


John Kenley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. He wears his blonde hair up. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new miner responsibilities is difficult

Flaws: PTSD. Bonds: Attractive, Job, Religious, Rich. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

John Kenley, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Red-brown spinel (100 gp).


Social Check DCs


Theobald Gyula, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, constantly wearing a tan suit, grey shirt, and tan tie. His black hair and beard is wavy and long. His eyes are likewise gray.

Personality: Theobald wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Shy. Bonds: Nature, Guardian, Family. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Theobald Gyula, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. White opal (900 gp). Violet garnet (200 gp). Blue quartz (6 gp). 4 Thunderstones.


Social Check DCs

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