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NPC Generator

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Lvl.
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Advanced [show]


Solomon Atherton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear tan pants and tee shirts and is in decent physical shape. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Joker. Flaws: Ugly. Bonds: Military, Enemies, Family. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Solomon Atherton, Male Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)9 (-1) 18 (+4)14 (+2)
Skills Perception +7, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. He wears his red hair down. His blue eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the east, but his parents moved at a very young age to the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted druidic powers by his dying brother.

Motivation: Sabotage a competitor; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Heward Ramsay, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)10 (+0) 12 (+1)8 (-1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 90 pp.


Social Check DCs


Hubert Darlington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tan painted combat armor at almost all times. He has a very tight haircut. His green eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gifted from a young age, Hubert studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Family. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Hubert Darlington, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)9 (-1) 12 (+1)7 (-2)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp.


Social Check DCs


Arnold Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His moppish white hair is in a traditional bowl cut. He has a dull look in his gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the north, but his parents moved at a very young age to the east. After coming to the age of reason, Arnold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Farmer

Voice: Raspy

Attributes [hide]

Arnold Heiser, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Deception +6, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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