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NPC Generator

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Advanced [show]


Hugh Harper, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large black mantle and cape that has been intricately interwoven into his brown robe. He wears his red hair up in a very large beehive style do. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Glassblower, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and further expansion of business

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Rich, Job. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Hugh Harper, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Black pearl (1400 gp). Red-brown spinel (80 gp). Jet (80 gp). Sardonyx (30 gp).


Social Check DCs


Hugh Marley, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a green and white handkerchief worn on his left side. With bright white hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A few years later when the south was not economically sound they moved to his current location. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To be a Fisher again; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant, Guardian, Job. Occupation: Priest

Voice: Raspy

Attributes [hide]

Hugh Marley, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Giant, Auran, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Red spinel (100 gp). Jade (100 gp). Obsidian (5 gp).


Social Check DCs


Trym Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He has moderate length red hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west to a Cook, Trym learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and to reunite with his absent father

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Trym Ramsay, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 7 (-2)11 (+0)
Skills Nature +5, Performance +3
Senses Passive Perception 8
Languages Common, Terran, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. Sard (70 gp). Chrysoberyl (140 gp). Deep blue spinel (700 gp). Smoky quartz (70 gp).


Social Check DCs


Roland Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His blue eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed. Bonds: Attractive, Military, Mentor, Job. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Roland Middleton, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Emerald (1000 gp). Coral (100 gp). Freshwater pearl (13 gp). Freshwater pearl (13 gp).


Social Check DCs

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