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NPC Generator

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Lvl.
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Advanced [show]


John Oakes, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy green suit. His hair is cut close to his head. He has gleaming, smiling violet eyes.

Personality: Eccentric and domineering, John will drive conversation. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by drow. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He uses money and sex appeal to get what he needs; and someone believes him a fraud

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Military, Enemies, Rich. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

John Oakes, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp.


Social Check DCs


Reynard Nibley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. He has hazel eyes and a white hat with a brown feather.

Personality: Eccentric and domineering, Reynard will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted psionic powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his old friends

Ideals: Extrovert, Philantrophist, Gifted. Bonds: Adventurer, Family. Occupation: Roofer

Voice: Excited and jittery

Attributes [hide]

Reynard Nibley, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)6 (-2) 10 (+0)14 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 50 pp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Cloth of gold vestments (40 gp).


Social Check DCs


William Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

William Mitchell, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Mitchell, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her skin is fair and her fingers are delicate and long. She has wavy red hair. This blue eyed easterner is not easily forgotten.

Personality: She acts crazy and hedonistic. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She served in the navy to pay for her family's outstanding loans. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: To be a Mayor again; and she has comitted a past crime that haunts her to this day

Flaws: Hedonist. Bonds: Attractive, Military, Criminal record, Job. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Juliana Mitchell, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 16 (+3)14 (+2)
Skills Arcana +4, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Zircon (80 gp).


Social Check DCs

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