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NPC Generator

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Advanced [show]


Shane Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean pastel cloak covering his clean studded leather. He has wavy blonde hair. He has several tiny topaz earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: Money/treasure; and he loathes his own lifestyle

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Shane Garrick, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills History +5, Survival +6
Senses Passive Perception 13
Languages Common, Druidic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Charlton, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a greataxe on her belt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is knotted and matted. Her gray eyes are slightly larger than normal.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Alice was left her mother's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting, Optimist. Bonds: Attractive, Military. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Alice Charlton, Female Human Paladin 5
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 8 (-1)15 (+2) 11 (+0)7 (-2)
Skills History +5
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Gilbert Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a brown low-cut shirt, and a feathered hat upon his head. His head has been shaved. His eyes are hazel and catlike.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Criminal record, Military. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Gilbert Cooper, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)14 (+2) 12 (+1)17 (+3)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp. Star rose quartz (40 gp). Banded agate (6 gp). Carnelian (40 gp). Jasper (40 gp).


Social Check DCs


Norman Pickering, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a yellow suit, green shirt, and brown tie. He has moderate length auburn hair. His eyes, though not visible through his cowl, are blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He would rather hide behind his crafts than deal with other people.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Attractive, Family. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Pickering, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Violet garnet (500 gp). Emerald (400 gp).


Social Check DCs

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