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NPC Generator

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Advanced [show]


John Windsor, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a robe, a symbol of his god around his neck, and a halberd on his belt. His left leg appears badly burned and disfigured. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his small white hat.

Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Rich. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

John Windsor, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Ernest Fidget, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern man wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his gray eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.

Motivation: He is wracked by social anxiety; and regain custody of his daughter

Ideals: Athletic. Flaws: Fearful. Bonds: Poor, Attractive, Family. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Ernest Fidget, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 7 (-2)17 (+3)
Skills History +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Trym Mori, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his quarterstaff always slung over his shoulder. He carries with him a set of quarterstaffs on his belt, each one with a opal on the hilt. He keeps his white hair in a flapper bob. His eyes, though not visible through his cowl, are gray.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Hedonist. Bonds: Adventurer. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Trym Mori, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 6 (-2)14 (+2)
Skills Perception +1, Persuasion +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Malachite (9 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Lance Dumph, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is black and curly. His eyes are likewise brown. His teeth are white and perfect.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Bricklayer, who enjoyed hunting, Lance was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Passionate. Flaws: Addict. Bonds: Rich, Attractive, Nature, Immigrant. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Lance Dumph, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Sard (20 gp).


Social Check DCs

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