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NPC Generator

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Advanced [show]


Susannah Marleigh, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears skinny pants and wears a violet and brown robe with the hood down. She has slicked back silver hair. Her eyes are likewise green. Her teeth are white and perfect.

Personality: This woman loves painting and to teach people painting more than just about anything. Animals are drawn to her, and she is able to talk to them.

History: She was born the only child of a wealthy merchant. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted druidic powers by her dying sister.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Artistic, Gifted, Entrepeneur. Flaws: Fearful. Bonds: Attractive. Occupation: Actor

Voice: Soft and melodious

Attributes [hide]

Susannah Marleigh, Female Human Paladin 5
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)17 (+3) 10 (+0)16 (+3)
Skills Arcana +6, Stealth +4
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Beckwith, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. Her hair, while still mostly white, has prominent grey streaks. Her eyes, though not visible through her cowl, are green.

Personality: Susannah hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born a particularly ugly child, much to the horror of her parents. She has had some formal music training, and achieved minor success. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Guardian, Adventurer. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Susannah Beckwith, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)18 (+4) 11 (+0)18 (+4)
Skills Medicine +3, Persuasion +7
Senses Passive Perception 10
Languages Common, Druidic, Giant, Celestial, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Thomas Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He wears his golden hair down. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He feeds upon the attention of others.

History: Born in a small village he learned the ways of the warrior from his father. His family was turned out during the war. He and his family wandered south to less war torn lands. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: PTSD, Addict. Bonds: Attractive. Occupation: Roofer

Voice: Sounds elderly

Attributes [hide]

Thomas Copeland, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. White opal (800 gp). Malachite (13 gp). Chrysoberyl (130 gp). Sardonyx (50 gp).


Social Check DCs


Everard Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. His brown hair is slicked back into a classic pompadour. He has a dull look in his amber eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against gnolls; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant, Rich. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Everard Southey, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)12 (+1) 8 (-1)12 (+1)
Skills Athletics +1, Survival +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Banded agate (4 gp). Violet garnet (900 gp). Emerald (1300 gp). Blue star sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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