Helen Cotton, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a worn and beaten armor. Her silver hair is greasy and uncared for. Her face is scarred and worn.
Personality: She is fixated on the number 53. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a logical person and will generally grow upset if things defy logic and science.
History: Helen hails from a village terrorized by brigands. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered brigands who tried to eat her hand. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and several ex partners dislike her way of doing things and want revenge
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 400 gp. 1 Superior lock. 1 Average lock.
Guy Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. He keeps his black hair in a pixie cut. His eyes are violet and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them
History: Guy was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Impulsive, Shy. Bonds: Poor, Adventurer. Occupation: Armorer
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 300 gp.
Lance Soames, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Disciplined, Entrepeneur. Flaws: Insane. Occupation: Farmer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 40000 cp. Azurite (11 gp). Tiger eye turquoise (11 gp). Red-brown spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elysande Rutland, Female Human [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a rose on it. She keeps her black hair in a pixie cut. She wears large thick round spectacles.
Personality: She is business-like. She takes instructions and follows them to the letter. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sold as a small child to a wizard, Elysande was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has dedicated herself to building a better village for her children.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Professionalism. Bonds: Rich, Adventurer, Mentor, Immigrant. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!


