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NPC Generator

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Advanced [show]


Katherine Tatum, Female Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern woman wears brown leather gloves, a brown jacket, and tight pants. She has done her best to style her auburn hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Calm and collected, she is a well trained Miner. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Katherine is combative with any and all who dare try her patience in the slightest.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new miner responsibilities is difficult

Ideals: Athletic, Justice, Fighting. Bonds: Job, Guardian. Occupation: Miner

Voice: Speaks with squeezed throat

Attributes [hide]

Katherine Tatum, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 16 (+3)8 (-1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Barney, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is short and blonde. Her green eyes are passionate and lively.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Margery is combative with any and all who dare try her patience in the slightest.

History: Born in a small village she learned the ways of the warrior from her father. Her childhood dream was to be a Apothecary, but she was a colossal failure. She now owns her own business.

Motivation: Expand her business; and balancing her hectic life and new dilettante responsibilities is difficult

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Margery Barney, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)7 (-2) 14 (+2)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp.


Social Check DCs


Elizabeth Huxley, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears rags and sports a simple walking cane, and a wedding ring on her left hand. Her chestnut hair is braided into rings. Her violet eyes are passionate and lively.

Personality: Elizabeth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She believes the world needs to unite to get rid of orcs once and for all.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her childhood dream was to be a Miner, but she was a colossal failure. She has worked as a Mayor like her father before her.

Motivation: Sabotage a competitor; and expand her business

Ideals: Extrovert. Bonds: Poor, In love, Enemies, Slave, Job. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Elizabeth Huxley, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)18 (+4)
Skills History +3, Intimidation +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Spyglass. 1 Superior lock. 1 Bullseye lantern. 1 Good lock.


Social Check DCs


Odo Wellington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black coat over a brown low-cut shirt, and a broad hat upon his head. His black hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He became a Fletcher soon after.

Motivation: Sabotage a competitor; and to be a sculptor again

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Odo Wellington, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An abacus with copper, silver and gold markers (100 gp). Gold and topaz bottle stopper cork (1500 gp).


Social Check DCs

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