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NPC Generator

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Advanced [show]


Margery Hayhurst, Female Human [Permalink]

Personal [hide]

Description: She wears a yellow collared shirt and grey skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She is portly but not overly obese. Her hair is short and white. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She will rave to anyone who will listen. She is a font of random trivia from the lore and stories she has discovered

History: Margery was born with her father's beautiful face. She was an athlete and attended two major summer competitions. She never won. She used her abilities to travel the world and help people.

Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally

Ideals: Logical, Athletic, Philantrophist. Flaws: Insane. Bonds: Attractive. Occupation: Performer

Voice: Whispers

Attributes [hide]

Margery Hayhurst, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 16 (+3)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Good lock. 1 Masterwork manacles.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerard took refuge in the large cave and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Nature, Religious. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Gerard Barney, Male Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Nature +5, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp.


Social Check DCs


Bernard Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his scythe. He has no hair. He has blue eyes and a black hat with a white feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Locksmith profession.

History: Sold as a small child to a brothel owner, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Bather

Voice: Whispers

Attributes [hide]

Bernard Jacobs, Male Human Paladin 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)17 (+3) 11 (+0)15 (+2)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Alby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His head has been shaved. His fierce hazel eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses divination through singing.

History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Trey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Cynical, Depressed. Bonds: Mentor. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Trey Alby, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 8 (-1)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp.


Social Check DCs

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