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NPC Generator

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Advanced [show]


Drogo Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the four houses of cards on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is smooth and relatively long. His blue eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Drogo Copeland, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Emmeline Southey, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a well pressed and immaculate suit (or dress). Her silver hair is kept up in a ponytail inside a small hat. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She has always had a great fascination with Human culture. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Emmeline was born the youngest of three triplets. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. By chance she met her sister recently and the two have been together since.

Motivation: Money/treasure; and her relatives are trying to arrange a marriage

Flaws: Racist, Fearful. Bonds: Family, Rich. Occupation: Brewer

Voice: Relaxed voice

Attributes [hide]

Emmeline Southey, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)15 (+2) 9 (-1)18 (+4)
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Williamina Cornish, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman has a large brown mantle and cape that has been intricately interwoven into her red robe, and a wedding ring on her left hand. Her golden hair is still thick. Her ears are large.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is lazy and tries to find solutions quickly.

History: Born to a Glassblower, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Flaws: Ugly, Shy, Lazy. Bonds: In love, Poor. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Williamina Cornish, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Agatha Tattersall, Female Human [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She carries a battered bastard sword and tarnished sai as well. Her white hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.

Personality: Her tongue was cut out and she uses sign language. She has a small toy that she constantly fidgets with.

History: She is the product a well kept family trust fund and as such has never really known need. Her family was turned out during the war. She and her family wandered north to less war torn lands. She's since become an addict/alcoholic.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Disease, Addict, PTSD. Bonds: Attractive, Rich. Occupation: Performer

Voice: Low range voice

Attributes [hide]

Agatha Tattersall, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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