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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alice Colby, Female Human [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her red hair in a pixie cut. She has hazel eyes and a green hat with a grey feather.

Personality: Calm and collected, she is a well trained Masseuse. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a white middle class family as the only child. She struck it rich when she found rare goods in large quantities. Due to her spouse's obsession with being a Painter they were divorced and she won custody of their daughter. She worked as a Masseuse, and she later adopted a second daughter.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Mundane. Bonds: Attractive, Job, Rich, Family. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Alice Colby, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)5 (-3) 13 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Full Plate.


Social Check DCs


Richard Bradford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His black hair is drawn into a tight pony tail with a rose scrunchie. His half smiles and green eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the south. His childhood dream was to be a Miller, but he was a colossal failure. He struck the Jeweler job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to be a miller again

Ideals: Entrepeneur. Flaws: Terse. Bonds: Attractive, Poor, Job. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Richard Bradford, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Frederick Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His silver hair is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently he has begun working with bootleggers and crooks.

Motivation: Someone believes him a fraud; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly. Bonds: Criminal record, Military, Enemies. Occupation: Courier

Voice: Farmer accent

Attributes [hide]

Frederick Windsor, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Brown-green garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Benson, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, and his gloved hand is found clutching a hammer. He has a brown handlebar mustache and slicked back brown hair. He has gleaming, smiling violet eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of western immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Hunter soon after.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Kyle Benson, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)4 (-3) 18 (+4)14 (+2) 13 (+1)10 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +0 / 2d4-3, Ranged +0 / 2d4-3, Grapple -3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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