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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Theodoric Thorpe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long black hair kept up in a rat tail. His green eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Theodoric was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic. Flaws: Fearful, Racist, Secretive. Bonds: Job. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Theodoric Thorpe, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs


Tim Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing colorful clothing, dressed as a Guard. His brown hair is lengthy and is close to two feet long. This gray eyed southerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Further expansion of business; and he wants to get laid

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Poor, Has a crush. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Tim Walcott, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Stableman uniform. With bright black hair and a scraggly beard. He has a dull look in his hazel eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a wizard, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Balimaar was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Stableman. He then took over the family business and is one of the better Stableman for hire.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted. Flaws: Racist. Bonds: Job, Mentor, Immigrant. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Balimaar Hadleigh, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)17 (+3) 13 (+1)10 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Celestial, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Melissa Kimberly, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She has a large green mantle and cape that has been intricately interwoven into her tan robe. She has shaved her head bald. Her thin eyebrows rest above her beady gray eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in a small mountains village. Her parents enrolled her in a Paladin school at a young age so that she could practice her divine talents. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military, Nature. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Melissa Kimberly, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)13 (+1) 6 (-2)12 (+1)
Skills Athletics +6, Medicine +1
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp.


Social Check DCs

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