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NPC Generator

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Advanced [show]


Elizabeth Remington, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her skin is fair and her fingers are delicate and long. Her hair is short and golden. Her eyes are blue and she is always smoking a pipe.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She uses divination through singing.

History: She was born in a small mountains village. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, she has sought to make the best of life.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Passionate, Gifted, Optimist. Bonds: Adventurer, Nature. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Elizabeth Remington, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)15 (+2) 9 (-1)17 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Draconic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Aline Denholm, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing a perfectly clean shirt and pair of pants. She has moderate length silver hair. Her skin is flawless and her violet eyes scan people very quickly.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a pair of adventurers, Aline grew up listening to her mother's many stories. She has had some formal writing training, and achieved minor success. In the meantime she has taken over work as a Weaver and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Weaver

Voice: Low range voice

Attributes [hide]

Aline Denholm, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Celestial, Terran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. He is physically well-built. He sports a long brown beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's in love; and wants a kiss

Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

John Gracey, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)15 (+2) 12 (+1)7 (-2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp.


Social Check DCs


Balimaar Barney, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, brown cloak. He has a long brown beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with vampirism at a very young age, Balimaar has worked very hard to control his curse. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.

Motivation: An old rival family wants him found; and to settle down with his crush

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Family, Has a crush. Occupation: Priest

Voice: German accent

Attributes [hide]

Balimaar Barney, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 15 (+2)17 (+3)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 2 Antitoxin. 1 Smokesticks.


Social Check DCs

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