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NPC Generator

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Advanced [show]


Tim Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His red hair is long and unkept. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Tim was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Gifted. Flaws: Ugly, Depressed, Fearful. Bonds: Family, Has a crush. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tim Nibley, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 15 (+2)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Moonstone (50 gp). Emerald (800 gp). Onyx (50 gp). 1 Half-Plate.


Social Check DCs


Rosalind Benson, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing colorful clothing, dressed as a Architect. Her red hair is cut jaggedly and amateurishly. She has a tattooed face.

Personality: She is a Architect first and foremost. She believes firmly that knowledge should be universal. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born in the north. When Rosalind reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a Architect soon after.

Motivation: She wants nothing more than to rejoin the army; and an old rival family wants her found

Ideals: Logical. Bonds: Job, Immigrant, Military, Family. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Rosalind Benson, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Iolite (30 gp). 1 Darkwood Buckler. 1 Full Plate. 1 Full Plate.


Social Check DCs


Joan Barclay, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is black and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is irascible and easily irritated. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: The child of western immigrants she idolized her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Joan and her spouse have recently divorced.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Joan Barclay, Female Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 7 (-2)8 (-1)
Skills Nature +4, Performance +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Sybil Halsey, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and a wedding ring on her right hand. With bright white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Around other people she will do her best to conceal her emotions and appear jolly.

History: Sybil was born in the west. At a young age she loved to build and create. Her mother had invested heavily in several trade routes and wanted her to inherit them. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Sybil never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Persistence. Flaws: Shy. Bonds: Rich, In love. Occupation: Roofer

Voice: Squeaky

Attributes [hide]

Sybil Halsey, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Zircon (30 gp). Rhodochrosite (6 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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