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NPC Generator

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Advanced [show]


Ella Blakeley, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean black cloak covering her clean studded leather. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was always a brilliant, if unscrupulous mind. From her teen years she was always beautiful and desirable, so people have always doted on her. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Opinionated, Logical. Flaws: Insane. Bonds: Attractive, Military. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Ella Blakeley, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 16 (+3)9 (-1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Millicent Shelby, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears tan leather gloves, a tan jacket, and tight pants and is in decent physical shape. Her hair is cut close to her head. She has green eyes and a tan hat with a blue feather.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has since lost track of the people in her past.

Motivation: She wants nothing more than to rejoin the army; and to unite with her sister

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Family, Military. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Millicent Shelby, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Malachite (13 gp). Bloodstone (40 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Sydney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His hair is auburn, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of orcs once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Bonds: Attractive, Enemies, Poor, Religious. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Frederick Sydney, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Hematite (7 gp). Red garnet (140 gp). Citrine (70 gp). Alexandrite (1500 gp).


Social Check DCs


Hunter Woods, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His brown hair and beard is wavy and long. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Flaws: Ugly, Mundane. Bonds: Enemies, Rich. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Hunter Woods, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Insight +2, Performance +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Aquamarine (700 gp). Moss agate (14 gp).


Social Check DCs

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