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NPC Generator

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Advanced [show]


Frederick Beckwith, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is thinning but still full. His eyes are likewise brown. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Frederick was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Frederick was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Armorer for hire.

Motivation: To prove his worth to the world; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military, Job. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Frederick Beckwith, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Arcana +6, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Infernal, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Harrington, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears suspenders and white workpants. His shirt is pastel, and he wears a heavy white leather apron most of the time. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Kyle studied abroad. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Attractive, Military. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Kyle Harrington, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Athletics +2, History +5
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Freshwater pearl (12 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Ernest Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His moppish blonde hair is in a traditional bowl cut. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Flaws: Shy, Addict, Insane. Bonds: Attractive, Military. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Ernest Winterbourne, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)8 (-1) 14 (+2)8 (-1)
Skills Acrobatics +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Bertram Carlisle, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he wears suspenders and grey workpants. His shirt is red, and he wears a heavy grey leather apron most of the time. He has no hair. His amber eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast plains. Like his mother and his sister before him, after school he went straight into learning to become a Spice Merchant. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and to unite with his sister

Ideals: Joker. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Bertram Carlisle, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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