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NPC Generator

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Advanced [show]


Peter Bradly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His red hair is braided into rings. His blue eyes are passionate and lively.

Personality: Eccentric and domineering, Peter will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Peter was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his sister recently and the two have been together since.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert, Joker. Bonds: Rich, Family, Nature, Criminal record. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Peter Bradly, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)6 (-2) 15 (+2)14 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Fiery yellow corundum (400 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Kendal, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. His moppish auburn hair is in a traditional bowl cut. He has gleaming, smiling violet eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Animals are drawn to him, and he is able to talk to them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered singing. He now mingles about in high society.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Dustin Kendal, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)16 (+3) 14 (+2)16 (+3)
Skills Performance +6, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Rock crystal (40 gp). Blue quartz (11 gp). Smoky quartz (40 gp). Chalcedony (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Reynard Tenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak, and carries shields. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up shield and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Fighting, Optimist, Persistence. Bonds: Mentor, Nature, Family. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Reynard Tenley, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 pp. Pink pearl (80 gp). Tiger eye turquoise (8 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Hallewell, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male usually wears his blue robe and has his glaive always slung over his shoulder. He is tall, broad shouldered and powerfully built. His small hat is riddled with cuts and holes. This green eyed westerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.

History: Gomory was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Gomory was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Job, Military. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Gomory Hallewell, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. White pearl (160 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp).


Social Check DCs

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