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NPC Generator

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Advanced [show]


Emeny Marleigh, Female Human [Permalink]

Personal [hide]

Description: She wears suspenders and green workpants. Her shirt is black, and she wears a heavy green leather apron most of the time. Her skin is fair and her fingers are delicate and long. Her silver hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Emeny was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Bricklayer and was forced into it by her family; and her relatives are trying to arrange a marriage

Ideals: Joker, Artistic. Flaws: Insane. Bonds: Family, Religious. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Emeny Marleigh, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs


Vicky Tindall, Female Human [Permalink]

Personal [hide]

Description: A 5'7" western woman, she is wearing a perfectly clean shirt and pair of pants. Her long blonde hair is drawn into a two foot long braid. Her green unseeing eyes seem to look past you.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is able to fit into much smaller and tighter spaces than normal.

History: Her mother raised her in a mountain cabin. Brilliant and gifted she never wanted to apply herself. Being a Engraver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Nature, Criminal record. Occupation: Engraver

Voice: French accent

Attributes [hide]

Vicky Tindall, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Insight +4, Nature +7
Senses Passive Perception 11
Languages Common, Druidic, Auran, Abyssal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Katherine Fulton, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears an entirely violet suit with blue socks and a vest with buckled shoes. Her brown hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with her brother; and she seems to be bored by most things

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Family, Nature. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Katherine Fulton, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills History +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs


Hadwisa Acton, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a tight fitting green shirt and pants. She has moderate length golden hair. Her eyes are a pleasant brown.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Hadwisa was left her mother's suit of armor and trained in its use and care. She then took over the family business and is one of the better Ruler for hire.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Bonds: Family, Military, Job, Debt. Occupation: Ruler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hadwisa Acton, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)9 (-1) 13 (+1)16 (+3)
Skills Persuasion +6, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 90 pp.


Social Check DCs

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