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NPC Generator

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Ability Scores
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Advanced [show]


Thomas Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is black. His gray eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear.

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Nature, Rich. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Thomas Ramsay, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Zircon (40 gp). Chalcedony (40 gp). Obsidian (16 gp). Deep blue spinel (1300 gp).


Social Check DCs


Galiena Bentham, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has slicked back black hair. She wears a mask on her face.

Personality: She can speak with the recently deceased. She takes great joy in being the best Dyer in town.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A gifted student she started as a Cook, but she got bored and became a Dyer. She tends to her Dyer job now, and dutifully fulfills any obligations she has.

Motivation: She's looking for her big break; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Disease. Bonds: Job, Rich, Adventurer. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Galiena Bentham, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)14 (+2) 12 (+1)18 (+4)
Skills History +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Gold and topaz bottle stopper cork (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Agatha Alston, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a long, green, dusty cloak. Her broad hat is riddled with cuts and holes. She has a dull look in her blue eyes.

Personality: She is almost excessively polite to everyone, even when angry. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Agatha lived on a farm with her father, near the main road leading to a nearby town. After coming to the age of reason, Agatha took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and doesn't want to be a marshal and was forced into it by her family

Ideals: Gifted. Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Family. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Agatha Alston, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)11 (+0) 10 (+0)6 (-2)
Skills Insight +3, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Beckwith, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'2". She wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her blonde hair is drawn into a tight pony tail with a dagger scrunchie. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Juliana grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To prove her worth to the world; and she feels kind of lost in life

Ideals: Optimist. Flaws: Impulsive, Depressed. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Juliana Beckwith, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)17 (+3) 16 (+3)12 (+1)
Skills Investigation +6, Medicine +6
Senses Passive Perception 13
Languages Common, Auran, Terran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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