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NPC Generator

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Advanced [show]


Lance Carlisle, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. His golden hair is smooth and relatively long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He always tries to repair and not replace. It was this mentality that drove him into the Servant business.

History: He was born several months after his father was called into army service. Like his father and his sister before him, after school he went straight into learning to become a Servant. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Artistic, Persistence. Bonds: Military, Job, Adventurer. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Lance Carlisle, Male Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 11 (+0)11 (+0) 12 (+1)18 (+4)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp. Onyx (80 gp). Azurite (12 gp).


Social Check DCs


Norman Tenley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of swords on his belt, each one with a ruby on the hilt. His golden hair is knotted and matted. His fierce green eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Norman was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Norman Tenley, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 7 (-2)15 (+2)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. Red garnet (50 gp). Deep green spinel (50 gp). Emerald (1400 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Budd, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. He keeps his golden hair in a flapper bob. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.

History: He was born in the east, but his parents moved at a very young age to the south. In his 16th year, his parents were killed by a goblins raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Enemies. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Budd, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Arnold Darlington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He has a small bristly mustache and wavy silver hair. His eyes are hazel and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and a deep hatred of dire rats

Ideals: Logical. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor, Enemies. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Darlington, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 5 (-3)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Brown-green garnet (100 gp). Brown-green garnet (100 gp). Fiery yellow corundum (1300 gp).


Social Check DCs

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