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NPC Generator

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Advanced [show]


Kyle Ramsay, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, and he perpetually has his nunchaku ready. He has a long brown beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.

History: Born in the south to a Barber, Kyle learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Barber.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Ramsay, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)14 (+2) 10 (+0)17 (+3)
Skills Religion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp.


Social Check DCs


Guy Denholm, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and very much looks the part of a Guard. His skin is also unnaturally pale. His black hair is long and unkept. He has a dull look in his hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.

History: The child of a Carpenter, who enjoyed hunting, Guy was taken on many hunting expeditions. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Guard for hire.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Sensitive, Shy. Bonds: Job, Nature. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Guy Denholm, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)9 (-1) 8 (-1)9 (-1)
Skills Athletics +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Elizabeth Benson, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a moderate pudge and is not very fit. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her job bores her to no end. She has decided to make it more interesting.

History: The child of southern immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. She has been saving her money to try and buy her brother's freedom.

Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers

Bonds: Rich, Family, Adventurer, Criminal record, Immigrant. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Elizabeth Benson, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Rock crystal (20 gp). Moonstone (20 gp). Golden yellow topaz (600 gp). Deep blue spinel (600 gp).


Social Check DCs


Jacoba Everleigh, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. She is tall, broad shouldered and powerfully built. She keeps her long red hair kept up in a rat tail. Her thin eyebrows rest above her beady gray eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a criminal king-pin and mafia family She struck it rich when she found rare goods in large quantities. She ran away from her former home and has been making her living as a Hunter for the past few years.

Motivation: She is unsatisfied with her job; and she is wracked by social anxiety

Flaws: Ugly, Fearful. Bonds: Rich, Job, Criminal record. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Jacoba Everleigh, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 13 (+1)19 (+4)
Skills Athletics +3, Intimidation +7
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Amethyst (80 gp). Fiery yellow corundum (1200 gp). Amber (80 gp).


Social Check DCs

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