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NPC Generator

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Advanced [show]


Helen Garrick, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears tan trousers with green and grey striped suspenders. She wears various colorful collared shirts. Her hair, while still mostly white, has prominent grey streaks. Her amber eyes have a joyful gleam in them most of the time.

Personality: A deeply religious woman she believes everything happens for a reason. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Helen was born with her mother's beautiful face. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is wracked by social anxiety; and retire the richest woman in the west

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Poor, Religious, Attractive. Occupation: Knight

Voice: Whispers

Attributes [hide]

Helen Garrick, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Deep green spinel (120 gp). Fiery yellow corundum (1100 gp). Silver pearl (120 gp). Silver pearl (120 gp). 1 Simple lock. 1 Bullseye lantern. 1 Small steel mirror. 1 Climber’s kit.


Social Check DCs


Margery Huckabee, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman is dressed in a clean green cloak covering her clean studded leather. She keeps her golden hair in a pixie cut. She has gleaming, smiling hazel eyes.

Personality: She will rave to anyone who will listen. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural human artifacts is her passion

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Poor, Adventurer. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Margery Huckabee, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)9 (-1) 10 (+0)14 (+2)
Skills Investigation +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. Moss agate (5 gp).


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the four houses of cards on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is thinning but still full. His gray eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Assassin. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical. Bonds: Attractive, Job, Rich. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Barclay, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 14 (+2)18 (+4)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Malachite (6 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Margery Tickle, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a green and blue handkerchief worn on her left side. She has wavy chestnut hair. Her violet eyes lackadaisically let the world flow into them.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: When she was but 3 years old her parents immigrated from the south. She was taken as a slave by a traveling circus and forced to perform She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Slave, Nature, Criminal record. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Margery Tickle, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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