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NPC Generator

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Advanced [show]


Joan Burton, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her white hair is well kept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is very quiet and rarely speaks above a whisper. She receives visions of the future at random moments

History: Born in the west her family was never financially stable. Over the years she perfected her riding and shooting skills. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Poor, Nature. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Joan Burton, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 18 (+4)17 (+3)
Skills Insight +7, Survival +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1000 sp.


Social Check DCs


Matilda Hampton, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears a broad hat to hide her balding. Her hazel eyes lackadaisically let the world flow into them.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She invites people to come help in her community garden.

History: She was born in the west. Matilda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world; and meet up once more with her childhood friend

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Matilda Hampton, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Nature +4, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Bloodstone (80 gp). Red garnet (110 gp). Black pearl (1500 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Gentry, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tight fitting black shirt and pants. She has wavy black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Eccentric and domineering, Sybil will drive conversation. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a Priest, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sybil took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She has set out to sabotage the competition.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Extrovert, Optimist. Flaws: Insomniac. Bonds: Poor, Nature. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Sybil Gentry, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 12 (+1)7 (-2)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Terran, Goblin, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Balimaar Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He prefers to wear black clothing when he does not wear armor, and his gloved hand is found clutching a dagger. His auburn hair is long and unkept. His eyes are amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and expand his business

Ideals: Disciplined. Flaws: Ugly. Bonds: In love, Rich, Job, Religious. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Balimaar Wilberforce, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)14 (+2) 9 (-1)15 (+2)
Skills History +5
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 4 Holy water. 1 Everburning torch.


Social Check DCs

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