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NPC Generator

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Advanced [show]


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized green coat. He has shaved his head bald. This violet eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He has dedicated himself to building a better kind of golem.

Motivation: Wants his loneliness to end; and to reunite with his old friends

Ideals: Professionalism, Gifted. Bonds: Has a crush, Adventurer. Occupation: Brewer

Voice: Gruff and masculine

Attributes [hide]

Gerald Hackney, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)10 (+0) 12 (+1)18 (+4)
Skills Animal Handling +4, Intimidation +7
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Amethyst (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Mori, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her red hair is heavily combed to the right. She has a dull look in her brown eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She got into the Sailor business at a young age. She was an athlete and attended two major summer competitions. She never won. She then took over the family business and is one of the better Sailor for hire.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Joker, Gifted, Athletic. Bonds: Immigrant, Job. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Juliana Mori, Female Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 14 (+2)13 (+1)
Skills Insight +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Hematite (12 gp).


Social Check DCs


Ermina Norton, Female Human [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears grey leather gloves, a grey jacket, and tight pants. Her skin is also unnaturally pale. She has no hair. Her violet eyes are slightly larger than normal.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Ermina lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ermina took refuge in the ruined castle and found the beat up kukri and armor she uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent mother

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Nature, Family. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Ermina Norton, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)11 (+0) 9 (-1)13 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs


Ralf Brady, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a small hat to cover his moderate length black hair. He has gleaming, smiling green eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Layabout profession.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Insane, Fearful. Bonds: Attractive, Job, Nature, Enemies. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Brady, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)13 (+1) 8 (-1)7 (-2)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 4 Smokesticks. 3 Antitoxin. 3 Antitoxin.


Social Check DCs

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