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NPC Generator

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Advanced [show]


Henry Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His skin is fair and his fingers are delicate and long. His golden hair is greasy and uncared for. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Henry Hastings, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 10 (+0)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Ralf Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has white hair. He is very pretty but has cold, dead eyes.

Personality: Ralf wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of brigands once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To get a good night's sleep.

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Unemployed

Voice: Hard of hearing, loud

Attributes [hide]

Ralf Hallewell, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Elven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Star rose quartz (50 gp).


Social Check DCs


Hubert Hailey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a black coat, and a wedding ring on his left hand. With bright silver hair and a scraggly beard. His violet eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and marry his brother to traveling adventurers

Ideals: Gifted. Bonds: In love, Immigrant, Family, Criminal record. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Hubert Hailey, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Insight +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Benson, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white shirt with thin brown vertical stripes and white pants. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He has amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Racist. Bonds: Mentor. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Anselm Benson, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 13 (+1)7 (-2)
Skills Perception +4, Stealth +6
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs

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