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NPC Generator

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Advanced [show]


Raymond Huxley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears dark leathers with embroidery. He has shaved his head bald. His gray unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is an amazing painter.

History: He was born in the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying brother.

Motivation: To unite with his brother; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Gifted. Flaws: Disease, Insane. Bonds: Immigrant. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Raymond Huxley, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 8 (-1)14 (+2)
Skills Investigation +4, Survival +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp.


Social Check DCs


Gilbert Hayley, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy yellow pantaloons and a green scarf. He is muscular with a powerful set of arms. His hair is chestnut and curly. His thin eyebrows rest above his beady amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Bather

Voice: Whispers

Attributes [hide]

Gilbert Hayley, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Dean Carlyle, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy black beard and wild black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Ruler, but he got bored and became a Doctor. During his travels, Dean and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dean discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dean fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Flaws: Hedonist, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Doctor

Voice: Breathy voice

Attributes [hide]

Dean Carlyle, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)14 (+2) 14 (+2)17 (+3)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Fiery yellow corundum (1600 gp). Rich purple corundum (1600 gp). Lapis lazuli (14 gp). 1 Minor magic item.


Social Check DCs


Margery Graeme, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black hair is styled in orderly dreadlocks. She has violet eyes and a brown hat with a pastel feather.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with finding treasure.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stableman arts, while her father instructed her in etiquette, music and courtly manner. Her martial abilities were realized during a raid on her village. After a long history of fighting, Margery and her spouse have recently divorced.

Motivation: She has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Rich. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Margery Graeme, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 5 (-3)15 (+2) 9 (-1)17 (+3)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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