Oriel Adley, Female Human [Permalink]
Personal [hide]
Description: She wears a tan vest and prefers pastel and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is portly but not overly obese. She wears a wide-brimmed hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Oriel is depressed about a lot of things. She tends to be a nihilist. The war was a terrible time for her, and Oriel does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Oriel was born on a far southern island where she grew up under the tutelage of her mother, an expert Shipwright. She left for the south, certain she would find work there.
Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army
Flaws: Ugly, Depressed. Bonds: Military, Rich, Immigrant. Occupation: Shipwright
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Agatha Ashton, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair is braided into rings. She has several tiny amethyst earrings on each ear.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. She inherited the family business which she has now maintained for 5 years.
Motivation: To be a Shipwright again; and balancing her hectic life and new animal trainer responsibilities is difficult
Ideals: Fighting, Athletic, Passionate. Bonds: Job, Rich. Occupation: Animal Trainer
Voice: German accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Millicent Livingstone, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears a fancy brown dress and is in decent physical shape. Her brown hair is braided into rings. This green eyed easterner is not easily forgotten.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east to a Roofer, Millicent learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Roofer
Voice: Draws out vowels
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Frederick Sheldon, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a hateful person. He taunts others and blames them for his problems. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Rich, Nature. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp. Violet garnet (1400 gp). Freshwater pearl (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!


