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NPC Generator

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Advanced [show]


Heather Rayden, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears red trousers with black and white striped suspenders. She wears various colorful collared shirts. She has a very tight haircut. She has brown eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. The war was a terrible time for her, and Heather does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was raised in a desert tribe. There was a wharf not far from home where she often wandered off to fish. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle; and she is currently in port desperately looking for someone to get her out

Flaws: Depressed. Bonds: Poor, Military, Nature, Slave. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Heather Rayden, Female Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)9 (-1) 13 (+1)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Fire opal (1100 gp). Smoky quartz (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ermina Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears dark leathers with embroidery. She sports golden long hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: Prone to second guessing herself, she comes off as nervous. She takes great joy in being the best Farmer in town.

History: Ermina was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and balancing her hectic life and new farmer responsibilities is difficult

Flaws: Ugly, Shy. Bonds: Job, Mentor, Rich. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Ermina Eastaughffe, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)18 (+4) 9 (-1)7 (-2)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 9
Languages Common, Celestial, Abyssal, Terran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Anne Barlow, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a tan shirt with thin green vertical stripes and red pants. She has shaved her head bald. Her blue eyes lackadaisically let the world flow into them.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of a Interpreter, who enjoyed hunting, Anne was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Anne grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anne. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture; and she is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane. Bonds: Criminal record, Nature. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Anne Barlow, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)17 (+3) 15 (+2)11 (+0)
Skills Religion +6, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs


Giselle Bentham, Female Human [Permalink]

Personal [hide]

Description: She wears baggy tan pantaloons and a grey scarf. She carries with her a set of sickles on her belt, each one with a ruby on the hilt. Her long golden hair reaches down to her waist. Her eyes are likewise green.

Personality: She is almost excessively polite to everyone, even when angry. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Giselle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Giselle. She now mingles about in high society.

Motivation: She is a bit of a kleptomaniac.

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Giselle Bentham, Female Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs

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