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NPC Generator

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Advanced [show]


Beatrice Halsey, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright pastel and tan, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her hair is long and blonde with streaks of silver, and is pulled back with small pastel clips. She wears a mask on her face.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. A true patriot, Beatrice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother took her hunting and taught her how to get in the mind of other creatures. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants to get laid; and she would like to get married and retire

Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Nature, Has a crush. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Beatrice Halsey, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 6 (-2)11 (+0) 7 (-2)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Adley, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears dark leathers with embroidery. Her red hair is singed and shortened. Her gray unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Isabella grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Justice. Flaws: Ugly, Disease, Addict. Bonds: Adventurer. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Isabella Adley, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Malachite (13 gp). Chalcedony (70 gp).


Social Check DCs


Ermina Marston, Female Human [Permalink]

Personal [hide]

Description: She wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She has styled her golden hair well, parting it to the left. She has a dull look in her gray eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is frequently practicing swordplay.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Terse, Antagonistic, Secretive. Bonds: Military, Criminal record. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Ermina Marston, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Pink pearl (150 gp). Tiger eye turquoise (11 gp). Zircon (20 gp). Iolite (20 gp).


Social Check DCs


Hugh Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears a broad hat to cover his moderate length white hair. His skin is flawless and his green eyes scan people very quickly.

Personality: Eccentric and domineering, Hugh will drive conversation. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. His father was a soldier and died while he was still young. Hugh was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Logical. Flaws: Disease. Bonds: Attractive, Military. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Hugh Cornish, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)10 (+0) 16 (+3)15 (+2)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Hourglass. 1 Small steel mirror. 1 Backpack.


Social Check DCs

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