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NPC Generator

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Advanced [show]


Don Axton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is matted, messy, and big. His eyes are violet.

Personality: Eccentric and domineering, Don will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality.

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Slave, Nature. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Don Axton, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)15 (+2) 17 (+3)17 (+3)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Cooper, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he usually wears his black robe and has his greatsword always slung over his shoulder. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Immigrant, Adventurer. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Bertram Cooper, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)14 (+2) 16 (+3)15 (+2)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Black opal (600 gp). Rock crystal (50 gp). Rose (50 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Carlyle, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple brown robe with black stripes complete with hood, and a wedding ring on his left hand. His auburn hair is cut short with large spiked bangs in the front. His violet eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sage. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he has a crush on the local sage

Flaws: Shy, Disease, Insomniac. Bonds: In love, Has a crush. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Diggory Carlyle, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)14 (+2) 15 (+2)11 (+0)
Skills Deception +3, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 pp. Jade (110 gp). Bloodstone (30 gp). 1 Minor magic item.


Social Check DCs


Anne Wordsworth, Female Human [Permalink]

Personal [hide]

Description: This woman usually wears her green robe and has her lance always slung over her shoulder. She is muscular with a powerful set of arms. Her red hair is kept up in a ponytail inside a deerstalker hat. Her eyes are gray and catlike.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Bonds: Criminal record, Slave, Adventurer. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Anne Wordsworth, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Insight +5, Performance +6
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Iolite (80 gp). 1 Everburning torch. 2 Holy water. 7 Acid flasks.


Social Check DCs

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