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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


John Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is lengthy. His brown eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister; and he is greedy

Flaws: Shy. Bonds: Criminal record, Nature, Rich, Family. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

John Gladstone, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white top hat and white clothes. His brown hair is lengthy and is close to two feet long. His hazel eyes peer out from beneath his top white hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: Anselm was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud

Ideals: Optimist, Fighting. Bonds: Military, Attractive, Enemies. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Anselm Wharton, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 7 (-2)11 (+0) 13 (+1)8 (-1)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Matilda Tenley, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a blue shirt with thin grey vertical stripes and green pants. Her black hair is kept up in a ponytail inside a broad hat. Her eyes are violet.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Matilda lived on a farm with her father, near the main road leading to a nearby town. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Wants to raise her children well; and marry her brother to traveling adventurers

Ideals: Optimist. Flaws: Terse. Bonds: Attractive, Family, Religious. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Matilda Tenley, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)7 (-2) 12 (+1)5 (-3)
Skills Acrobatics +6, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Sardonyx (30 gp).


Social Check DCs


Emmeline Wentworth, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears rags and sports a simple walking cane. Her golden hair is matted, messy, and big. She wears large thick round spectacles.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Emmeline lived on a farm with her father, near the main road leading to a nearby town. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying sister.

Motivation: Someone believes her a fraud; and regain custody of her son

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Family, Enemies. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Emmeline Wentworth, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs

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