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NPC Generator

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Advanced [show]


Ahlyssa Shelby, Female Human [Permalink]

Personal [hide]

Description: This woman is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her brown hair is long and unkept. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fortune-teller arts, while her mother instructed her in etiquette, music and courtly manner. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has a rivalry with the Church that dominates her actions; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Criminal record, Religious. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Ahlyssa Shelby, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs


Joan Compton, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She is well dressed, but even with her fine clothing she looks run-down. She wears a feathered hat to cover her moderate length golden hair. She has a dull look in her violet eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She is a Metallic Dragon in disguise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Regain custody of her son; and she wants to meet her childhood hero

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Adventurer, Family. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Joan Compton, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)14 (+2) 9 (-1)12 (+1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Abyssal, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Eloise Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She always tries to repair and not replace. It was this mentality that drove her into the Barkeep business.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She used her abilities to trick people and travel the world for free.

Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage

Ideals: Persistence. Bonds: Attractive, Rich, Criminal record, Family. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Eloise Bradshaw, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 6 (-2)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Williamina Rutland, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a worn and beaten armor. She wears a feathered hat to hide her balding. Her blue eyes have a joyful gleam in them most of the time.

Personality: She snorts whenever she laughs or is feeling confident. Animals are drawn to her, and she is able to talk to them.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Williamina was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Williamina Rutland, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Obsidian (12 gp). Coral (70 gp). Alexandrite (300 gp).


Social Check DCs

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