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NPC Generator

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Advanced [show]


Matilda Bradshaw, Female Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern woman wears an entirely blue suit with grey socks and a vest with buckled shoes. Her hair is white and very short. Her violet eyes peer out from beneath her Stetson blue hat.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Marry her brother to traveling adventurers; and several ex partners dislike her way of doing things and want revenge

Ideals: Athletic. Bonds: Attractive, Family, Religious, Enemies. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Matilda Bradshaw, Female Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 5 (-3)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. His red hair is drawn into a tight pony tail with a cross scrunchie. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Money/treasure; and he's looking for his big break

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Trym Staurheim, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Heiser, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling amber eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with dancing.

History: Aldous was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur, Athletic, Artistic. Flaws: Shy. Bonds: Family. Occupation: Baker

Voice: Smoker's lung

Attributes [hide]

Aldous Heiser, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Azurite (14 gp). Freshwater pearl (14 gp).


Social Check DCs


Nicholas Windsor, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Guard does, and is pretty ugly. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.

History: When he was but 7 years old his parents immigrated from the east. His childhood dream was to be a Bellfounder, but he was a colossal failure. He struck the Guard job and began his own company from there.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Sensitive, Hedonist. Bonds: Job, Immigrant. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Nicholas Windsor, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20 pp. Freshwater pearl (12 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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