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NPC Generator

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Advanced [show]


Helen Landon, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a lot of dark rich colors, with gold accents. She is tall, broad shouldered and powerfully built. She wears a colorful flower in her golden hair. Her brown eyes are slightly larger than normal.

Personality: This woman loves painting and to teach people painting more than just about anything. She feeds upon the attention of others.

History: Born to a pair of adventurers, Helen grew up listening to her mother's many stories. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has never given up on her painting dream.

Motivation: Regain custody of her son.

Ideals: Artistic. Bonds: Attractive, Adventurer, Family. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Helen Landon, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +2, History +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. Amber (70 gp).


Social Check DCs


Gerald Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear green clothing when he does not wear armor. His tied-back hair is chestnut. His blue eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gerald was born in the north. At a young age he loved to build and create. When Gerald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Persistence. Flaws: Antagonistic, Depressed, Mundane. Bonds: Military, Job. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Gerald Ramsay, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Investigation +6, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Celestial, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Giselle Dalton, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy tan dress. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. With wild black hair. Her half smiles and green eyes are beguiling and draw you in.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is able to make almost anything out of random pieces of junk.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Giselle and her spouse have recently divorced.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Philantrophist, Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Giselle Dalton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 9 (-1)16 (+3)
Skills Athletics +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Gerald Enfield, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, grey, dusty cloak. He wears his brown hair down. His blue eyes peer out from beneath his wide-brimmed grey hat.

Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful necromancer made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he desires power and/or immortality

Flaws: Ugly, Insane. Bonds: Adventurer, Mentor, Family, Job. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Gerald Enfield, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)15 (+2) 16 (+3)15 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Alexandrite (1300 gp). Azurite (9 gp).


Social Check DCs

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