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NPC Generator

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Advanced [show]


Katherine Whitby, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a simple green robe with black stripes complete with hood. Her hair is cut close to her head. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is skeptical of what others tell her and is slow to trust.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Criminal record. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Katherine Whitby, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item.


Social Check DCs


Aldous Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, yellow cloak. He wears his white hair up in a very large beehive style do. He has gleaming, smiling blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wishes to resurrect an old love; and retire the richest man in the east

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, In love. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Beitz, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp.


Social Check DCs


Gerald Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a hunchback. His hair is white and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of western immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Miner

Voice: Pronounces O like U

Attributes [hide]

Gerald Ramsay, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Golden yellow topaz (1400 gp). Chrysoprase (50 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Rodney, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and carries swords. Her red hair is thinning but still full. She has a dull look in her blue eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a great chef.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Sybil was born on a far southern plains where she grew up under the tutelage of her mother, an expert Knight. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sybil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels kind of lost in life

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Sybil Rodney, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills History +4, Stealth +7
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Sapphire pendant on gold chain (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).


Social Check DCs

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