Ernest Beckwith, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a yellow broad hat and yellow clothes. He keeps his long silver hair kept up in a rat tail. His gray eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Engraver, but he got bored and became a Cartwright. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Opinionated, Entrepeneur. Bonds: Job, Guardian, Rich. Occupation: Cartwright
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 8 (-1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Tiger eye turquoise (14 gp). Moss agate (14 gp). Jet (110 gp).
Agnes Wheatley, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She sports black clothing, slightly heavier than average wear. Her silver hair is thinning but still full. Her gray eyes have a joyful gleam in them most of the time.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Agnes is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Gifted from a young age, Agnes studied abroad. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She would like to get married and retire; and she's in love
Ideals: Gifted. Flaws: Terse, Disease. Bonds: Family, Has a crush. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 19 (+4) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Aquan, Gnoll, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 30000 cp. Smoky quartz (40 gp). Violet garnet (1400 gp). Black pearl (1400 gp). 1 Chain shirt. 1 Buckler. 1 Half-Plate. 1 Half-Plate.
Millicent Alston, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is typically in her Servant uniform. Her moppish black hair is in a traditional bowl cut. She wears an eyepatch.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She cannot resist a sob story and will often dote over anyone who has one.
History: Millicent was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She became a Servant soon after.
Motivation: Expand her business; and balancing her hectic life and new servant responsibilities is difficult
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Servant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Breastplate.
Avelina Beckwith, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is cut jaggedly and amateurishly. This violet eyed westerner is not easily forgotten.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She served in the navy to pay for her family's outstanding loans. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Avelina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Avelina. Being a Seamstress kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To protect her home; and she feels that her past leaves her morally obligated to help
Flaws: Antagonistic. Bonds: Attractive, Military, Criminal record, Guardian. Occupation: Seamstress
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 7 (-2) | 8 (-1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

