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NPC Generator

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Lvl.
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Advanced [show]


Jane Sheldon, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She has a moderate pudge and is not very fit. Her black hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Jane is depressed about a lot of things. She tends to be a nihilist. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Gifted from a young age, Jane studied abroad. As a young adult she joined a group advocating for an improvement in Human conditions. After a long history of fighting, Jane and her spouse have recently divorced.

Motivation: She loathes her own lifestyle; and she's repulsed by the pc

Ideals: Gifted. Flaws: Depressed, Antagonistic, Racist. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Jane Sheldon, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown wide-brimmed hat and brown clothes. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his brother before him, after school he went straight into learning to become a Architect. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Human people; and money/treasure

Ideals: Athletic, Artistic. Flaws: Shy, Racist. Bonds: Rich, Job. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Ralf Mitchell, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Malachite (16 gp). Red-brown spinel (120 gp).


Social Check DCs


Gerard Stratford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is black and curly. His fierce brown eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with poetry.

History: He was born in a small mountains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Nature, Job. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Stratford, Male Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)8 (-1) 13 (+1)16 (+3)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. An abacus with copper, silver and gold markers (100 gp). Gold dragon comb with red garnet eye (1600 gp). 1 Minor magic item.


Social Check DCs


Gerald Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple green robe with red stripes complete with hood. He keeps his golden hair in a flapper bob. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gerald hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He'd like to take his coworkers down a peg; and he wants revenge against giants

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Enemies, Job. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Gerald Staurheim, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Insight +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs

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