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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Adelaide Bradshaw, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman likes to wear ponchos typically of a light red in addition to tight pants and is in decent physical shape. With wild blonde hair. Her gray eyes peer out from beneath her feathered red hat.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. A true patriot, Adelaide would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born at the edge of vast desert. Adelaide liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A strong sense of loyalty to Human people; and meet up once more with her childhood friend

Ideals: Philantrophist. Flaws: Racist. Bonds: Military, Nature, Adventurer. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelaide Bradshaw, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)18 (+4) 9 (-1)13 (+1)
Skills Arcana +7, History +7
Senses Passive Perception 9
Languages Common, Druidic, Auran, Gnome, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Heather Ramsay, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears an entirely grey suit with white socks and a vest with buckled shoes. Her red hair is unkempt and raggedy. She has a dull look in her amber eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a necromancer, Heather was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Heather Ramsay, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Giselle Dalton, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy tan dress. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. With wild black hair. Her half smiles and green eyes are beguiling and draw you in.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is able to make almost anything out of random pieces of junk.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Giselle and her spouse have recently divorced.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Philantrophist, Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Giselle Dalton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 9 (-1)16 (+3)
Skills Athletics +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Gerald Enfield, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, grey, dusty cloak. He wears his brown hair down. His blue eyes peer out from beneath his wide-brimmed grey hat.

Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful necromancer made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he desires power and/or immortality

Flaws: Ugly, Insane. Bonds: Adventurer, Mentor, Family, Job. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Gerald Enfield, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)15 (+2) 16 (+3)15 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Alexandrite (1300 gp). Azurite (9 gp).


Social Check DCs

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