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NPC Generator

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Advanced [show]


Alex Tindall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears baggy red pantaloons and a green scarf, and his gloved hand is found clutching a bastard sword. His blonde hair is cut short with large spiked bangs in the front. He has a dull look in his gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He feeds upon the attention of others.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many orcs want him driven away; and he uses money and sex appeal to get what he needs

Flaws: Sensitive, Mundane. Bonds: Attractive, Rich, Enemies. Occupation: Sellsword

Voice: Sighs a lot, exhausted

Attributes [hide]

Alex Tindall, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)15 (+2) 9 (-1)11 (+0)
Skills Insight +2, Nature +5
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Tindall, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. His skin is fair and his fingers are delicate and long. His black hair is drawn into a tight pony tail with a skull scrunchie. His blue eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised in a desert tribe. He was an athlete and attended two major summer competitions. He never won. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic. Bonds: Job, Criminal record, Nature. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Rolf Tindall, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)10 (+0) 10 (+0)15 (+2)
Skills Athletics +4, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Thackeray, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light blue in addition to tight pants. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: The child of a Animal Trainer, who enjoyed hunting, Don was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the large cave and found the beat up longsword and armor he uses now. He has dedicated himself to building a better village for his children.

Motivation: Retire the richest man in the east; and he has passion for adventuring and risk

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Don Thackeray, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)16 (+3) 14 (+2)11 (+0)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Alexandrite (400 gp). Violet garnet (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Emmeline Atterton, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a tight fitting violet shirt and pants. She wears her auburn hair down. This brown eyed easterner is not easily forgotten.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born blind and as such lacked many opportunities for work. After coming to the age of reason, Emmeline took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Optimist, Gifted. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Emmeline Atterton, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 9 (-1)16 (+3)
Skills Insight +2, Intimidation +6
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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