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NPC Generator

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Advanced [show]


Manfred Harrington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a wizard, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He became a Spy soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Sensitive. Bonds: In love, Mentor, Job. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Harrington, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Eye agate (9 gp). Zircon (30 gp). Violet garnet (1600 gp).


Social Check DCs


Dustin Tickle, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. His tied-back hair is black. His blue eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.

Motivation: A deep hatred of giants; and doesn't want to be a hunter and was forced into it by his family

Ideals: Philantrophist, Gifted. Bonds: Nature, Family, Enemies. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Dustin Tickle, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs


Charles Myerscough, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair, when down, is lengthy. He has gleaming, smiling gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: To end his boredom; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Artistic. Flaws: Depressed, Mundane. Bonds: Job, Military, Attractive. Occupation: Shoemaker

Voice: Low range voice

Attributes [hide]

Charles Myerscough, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)15 (+2) 14 (+2)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of shortbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: This man loves music and to teach people music more than just about anything. He is obsessed with a lost civilization.

History: A powerful brothel owner made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Fighting, Artistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Adam Abram, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)9 (-1) 5 (-3)15 (+2)
Skills Insight +0, Medicine +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs

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