Millicent Preston, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a black costume with the symbols of strength on her torso. She has no hair. She has several tiny topaz earrings on each ear.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. A true patriot, Millicent would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Rich, Military. Occupation: Unemployed
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Amethyst (120 gp). White opal (700 gp). Peridot (20 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.
Sarah Hale, Female Human [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her red hair is drawn into a tight pony tail with a cross scrunchie. She wears round tiny glasses practically rammed into her face.
Personality: She exudes charisma. She is a tour de force of persuasion. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sarah was born the youngest of three triplets. Sarah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sarah decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Due to her spouse's obsession with being a Fisher they were divorced and she won custody of their daughter. She worked as a Brewer, and she later adopted a second daughter.
Motivation: To settle down with her crush; and she's looking for her big break
Bonds: Attractive, Adventurer, Family, Criminal record, Has a crush. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. Chalcedony (60 gp). Red-brown spinel (120 gp).
Heather Hadleigh, Female Human [Permalink]
Personal [hide]
Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. She is muscular with a powerful set of arms. She has done her best to style her silver hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She comes from a rich southern family. Her mother was a mechanic, and taught her how to fix just about anything. After months of barely getting by, Heather managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new slave trader responsibilities is difficult
Ideals: Impeccable, Justice, Persistence. Bonds: Rich, Criminal record, Job. Occupation: Slave Trader
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Elysande Washington, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She dresses in white turtlenecks beneath a green coat with brown slacks, marred by sweets. Her hair is always cut to a buzz. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is happy with her job as a Sculptor. She turns her eye from what people do, preferring to live and let live. She receives visions of the future at random moments
History: She was born in a small forest village. She worked as a nervous Sculptor and found it very stressful. She struck the Sculptor job and began her own company from there.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. Golden circlet with four aquamarines (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Minor magic item.
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