Galiena Lindsey, Female Human [Permalink]
Personal [hide]
Description: Standing 6'0", this woman is wearing a long, green, dusty cloak. Her chestnut hair is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: The child of a Shoemaker, who enjoyed hunting, Galiena was taken on many hunting expeditions. A freak accident while working with her Shoemaker mother left her crippled. She now spends her time doing works of charity.
Motivation: She uses money and sex appeal to get what she needs; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly, Shy, Disease. Bonds: Poor, Nature. Occupation: Bellfounder
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Rosamund Walcott, Female Human [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a skull on it. Her black hair is wavy and long. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Beggar like her mother before her.
Motivation: Wants to raise her children well; and wants to open a new tavern
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 7 (-2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Halfling, Terran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. Zircon (80 gp). Pink pearl (160 gp). Golden pearl (160 gp). Deep blue spinel (1300 gp).
Elizabeth Thorpe, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an entirely green suit with violet socks and a vest with buckled shoes. She has shaved her head bald. Her eyes are amber and catlike.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Elizabeth hails from a village terrorized by giants. She was an apprentice working in her father's forge. She became a Assassin soon after.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Family, Enemies, Job, Criminal record. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 13 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Kody Stanford, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears blue cloth garments or leather armor. His long black hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Kody studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well; and to prove his worth to the world
Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Criminal record, Family. Occupation: Shipwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Ignan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Deep blue spinel (1300 gp). Pink pearl (140 gp). Iolite (60 gp). Aquamarine (1300 gp). 4 Antitoxin. 5 Acid flasks. 1 Alchemist’s fire.
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