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NPC Generator

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Advanced [show]


Matilda Mitchell, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears an entirely blue suit with brown socks and a vest with buckled shoes. Her blonde hair is styled in orderly dreadlocks. Her blue eyes dart from person to person.

Personality: Cocky and sure of herself, she believes she is the best Carpenter born in the past three hundred years. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She comes from a rich western family. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has worked as a Carpenter like her mother before her.

Motivation: Regain custody of her son; and balancing her hectic life and new carpenter responsibilities is difficult

Bonds: Job, Adventurer, Rich, Nature, Family. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Matilda Mitchell, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)18 (+4) 15 (+2)11 (+0)
Skills Investigation +7, Nature +7
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Auran, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Backpack.


Social Check DCs


Eleanor Heiser, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is portly but not overly obese. Her brown hair is heavily combed to the right. Her skin is flawless and her amber eyes scan people very quickly.

Personality: Eleanor speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also is a firm believer in the womanly ideal.

History: From birth she was tutored by a cruel and relentless mentor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Attractive, Mentor, Immigrant. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Eleanor Heiser, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)8 (-1) 13 (+1)9 (-1)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Onyx (20 gp). Deep blue spinel (1200 gp). Malachite (8 gp). Lapis lazuli (8 gp).


Social Check DCs


Ermina Branson, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears bulky violet painted plate armor, she is not a threatening figure. Her hair is long and golden with streaks of auburn, and is pulled back with small violet clips. Her ears are large.

Personality: Ermina is depressed about a lot of things. She tends to be a nihilist. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Ermina lived on a farm with her father, near the main road leading to a nearby town. Her homeland was ravaged by war and she spent much of her life rebuilding it. She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend; and regain custody of her daughter

Flaws: Ugly, Depressed, PTSD. Bonds: Adventurer, Family. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Ermina Branson, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Religion +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Fiery yellow corundum (1500 gp). Hematite (15 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Fulton, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and is well dressed, but even with her fine clothing she looks run-down. She keeps her long chestnut hair kept up in a rat tail. Her eyes are gray and she is always smoking a pipe.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born in a small island village. Sybil liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has comitted a past crime that haunts her to this day; and she loathes her own lifestyle

Ideals: Joker. Flaws: Ugly, Impulsive, Depressed. Bonds: Nature. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Sybil Fulton, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)11 (+0) 9 (-1)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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