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NPC Generator

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Advanced [show]


Balimaar Coombs, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his shield. His black hair is cut jaggedly and amateurishly. His eyes are likewise blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out; and human compassion

Flaws: Secretive, Racist. Bonds: Slave, Mentor. Occupation: Masseuse

Voice: Aggressive tone

Attributes [hide]

Balimaar Coombs, Male Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)6 (-2) 15 (+2)6 (-2)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Herleva Hastings, Female Human [Permalink]

Personal [hide]

Description: She wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case, and she perpetually has her whip ready. With bright chestnut hair. She has gleaming, smiling hazel eyes.

Personality: Herleva speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Gifted from a young age, Herleva studied abroad. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Fighting, Impeccable, Gifted. Bonds: Adventurer, Attractive. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Herleva Hastings, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)16 (+3) 15 (+2)15 (+2)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Hourglass. 1 Superior lock.


Social Check DCs


Jane Quinton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a simple grey robe with brown stripes complete with hood. She keeps her blonde hair in a flapper bob. Her blue eyes peer out from beneath her deerstalker grey hat.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She never wears the same outfit twice, unless she absolutely has to.

History: Sold as a small child to a necromancer, Jane was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers

Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Rich, Family. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Jane Quinton, Female Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)7 (-2) 5 (-3)9 (-1)
Skills History +1, Sleight of Hand +5
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Black star sapphire (700 gp). Red spinel (40 gp).


Social Check DCs


Helen Melancon, Female Human [Permalink]

Personal [hide]

Description: An older woman who prefers to wear fine silks, though has several suits of combat armor for her hunting needs, she is not a threatening figure. Her auburn hair is matted, messy, and big. This gray eyed westerner is not easily forgotten.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a font of random trivia from the lore and stories she has discovered

History: She was born in the west. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She left for the west, certain she would find work there.

Motivation: Money/treasure; and she has a rivalry with the church that dominates her actions

Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Rich, Immigrant, Religious. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Helen Melancon, Female Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)10 (+0) 9 (-1)10 (+0)
Skills Deception +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Crowbar. 1 Crowbar.


Social Check DCs

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