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NPC Generator

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Advanced [show]


Theodoric Marlee, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. He has a very tight haircut. His eyes are a pleasant hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast forest. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content.

Ideals: Logical. Flaws: Mundane, Shy. Bonds: Immigrant, Nature. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric Marlee, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Kenley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is bristling with hidden weapons, mostly morningstars and greatswords. His moppish golden hair is in a traditional bowl cut. His violet eyes dart from person to person.

Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. William is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Impeccable, Logical. Bonds: Attractive, Criminal record, Family. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

William Kenley, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Deep green spinel (40 gp). Emerald (900 gp). Citrine (60 gp). Carnelian (60 gp).


Social Check DCs


Odo Milton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. His hair is cut close to his head. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 5 years old his parents immigrated from the east. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Odo's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Flaws: Insane, Fearful, Antagonistic. Bonds: Poor, Immigrant. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Odo Milton, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +5, Animal Handling +6
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Adam Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His black hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 3 years old his parents immigrated from the north. His father was a soldier and died while he was still young. Adam was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Flaws: Emotional. Bonds: Rich, Immigrant, Military. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adam Thackeray, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp.


Social Check DCs

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